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A growing movement that combines open source design with sustainability is creating an exciting alternative to profit-driven, proprietary sustainability products. As we face urgent issues like climate change, the ability of open source communities to quickly and inexpensively create solutions makes increasing sense.
Have you started a summer reading list? For those of us interested in the sharing economy, there is no shortage of great reads. Whether your interests lie in collaboration, sustainable cities, community-building, simplicity, or work in the new economy, there is something for everyone. We’ve rounded up the top 21 books for summer to inspire, empower, and inform.
This article deals with the phenomenon of hackerspaces and sheds light on the relationship of their underlying values, organizational structures and productive processes to those of the online communities of Commons-based peer production projects. While hackerspaces adopt hybrid modes of governance, this paper attempts to identify patterns, trends and theory that can frame their production and governance mechanisms. Using a diverse amount of literature and case studies, it is argued that, in many cases, hackerspaces exemplify several aspects of peer production projects’ principles and governance mechanisms.
This essay narrates, from a creator-observation perspective, the production of two works of fiction, a book of short stories and a play, based on the principles and technologies of Commons-based peer production (CBPP). This is potentially interesting from both the CBPP and the literary perspective. Even though both seem well-matched by their prima facie lack of profit orientation, CBPP case studies rarely deal with fiction, and regarding plays, artistic creativity is still mostly associated with one, maybe two. After tracing and analysing the CBPP phenomenon, the case studies show concretely the fate of the specific projects as well as how, nowadays, people can involve in collaborative artistic projects inspired and catalysed by Commons-oriented principles and technologies.
This essay set out to show, through the case of the RepRap-based, Lego-built 3D printing-milling machine, two points: First, on a theoretical level, that modularity, not only in terms of development process but also of hardware components, can catalyze CBPP’s replication for tangible products enabling social experimentation, learning and innovation. Second, that the synergy of a globally accessible knowledge Commons as well as of the CBPP practices with digital fabrication technologies, which are advancing and becoming more and more accessible, can arguably offer the ability to think globally and produce locally.
This essay narrates, from a creator-observation perspective, the production of two works of fiction, a book of short stories and a play, based on the principles and technologies of Commons-based peer production (CBPP). This is potentially interesting from both the CBPP and the literary perspective. Even though both seem well-matched by their prima facie lack of profit orientation, CBPP case studies rarely deal with fiction, and regarding plays, artistic creativity is still mostly associated with one, maybe two. After tracing and analysing the CBPP phenomenon, the case studies show concretely the fate of the specific projects as well as how, nowadays, people can involve in collaborative artistic projects inspired and catalysed by Commons-oriented principles and technologies.
A list of P2P Lab collaborators' publications in international peer-reviewed journals, starting from 2013:
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Need a great image for your blog post? How about some original music for your slideshow? Or a free textbook? Or access to historical photos or public data? Look no further than Creative Commons. A “simple, standardized way to give the public permission to share and use your creative work — on conditions of your choice,” Creative Commons licenses are now used on a whopping one billion works.
There is a lot of buzz about data-driven design, but very little agreement about what data-driven design really means.
This essay narrates, from a creator-observation perspective, the production of two works of fiction, a book of short stories and a play, based on the principles and technologies of Commons-based peer production (CBPP). This is potentially interesting from both the CBPP and the literary perspective. Even though both seem well-matched by their prima facie lack of profit orientation, CBPP case studies rarely deal with fiction, and regarding plays, artistic creativity is still mostly associated with one, maybe two. After tracing and analysing the CBPP phenomenon, the case studies show concretely the fate of the specific projects as well as how, nowadays, people can involve in collaborative artistic projects inspired and catalysed by Commons-oriented principles and technologies.
This entry is about the theory of the four future scenarios for a collaborative economy, firstly developed by Michel Bauwens. It is important to mention that Vasilis Kostakis and Michel Bauwens are working on a research monograph that explores the relation of capitalism and the Commons. The book Network Society and Future Scenarios for a Collaborative Economy is contracted by Palgrave Macmillan.
This entry is about the theory of the four future scenarios for a collaborative economy, firstly developed by Michel Bauwens. It is important to mention that Vasilis Kostakis and Michel Bauwens are working on a research monograph that explores the relation of capitalism and the Commons. The book Network Society and Future Scenarios for a Collaborative Economy is contracted by Palgrave Macmillan.
Through the case of the RepRap-based, Lego-built three-dimensional (3D) printing-milling machine, this paper sets out to discuss and illustrate two points: First, on a theoretical level, that modularity, not only in terms of development process but also of hardware components, can catalyze Commons-based peer production’s (CBPP) replication for tangible products enabling social experimentation and learning. Second, the hybrid 3D printing-milling machine demonstrates the digitization of material and the potential of digital fabrication. We show how the synergy of a globally accessible knowledge Commons as well as of the CBPP practices with digital fabrication technologies, which are advancing and becoming more and more accessible, can arguably offer the ability to think globally and produce locally.
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