DML’s model is similar in philosophy, underscoring the role of interdependence. Called Connected Learning, the model is a response to changing face of culture as it relates to social and digital media. As technology evolves at breakneck speed, models that account for this kind of change are few and far between. Without review and revision of how and where students learn, the response is less than ideal: either blind adoption of technology, awkward adoption, or no adoption at all.
The 3D printers were a hit, too. For Nidia Bejar, 12, the entrepreneurial wheels were turning. She thought it would be a good idea for her parents to buy a printer so she could recreate the figures from the popular Minecraft game and sell them to her friends. Minecraft might have something to say about that, but you’ve got to love her ingenuity.
Over the last decade there has been a rapid evolution toward increased scholarly publishing online. Much of it remains proprietary publishing available only through paid access, but there are now a number of peer-reviewed gold access online scholarly journals, and book publishers commonly make a table of contents and a sample chapter freely available. Google meanwhile has made the complete texts of millions of public domain books available for free. And there are countless websites devoted to more narrowly defined online publishing projects.
Editor’s Note: Sarah Elizabeth is founder and executive director of the Academy for Global Citizenship. This article is part of a series of op-eds from key speakers and delegates participating in this year’s Social Innovation Summit, which takes place on November 19th and 20th at Stanford Business School. View the full series here.
One of the most interesting presentation I heard at the recent EADTU Conference in Paris was Variable cost minimisation (VCM) business models in higher education by Yoram Kalman of the Open University Israel.
Knowmads works around the concept of Learning Spaces, and the ideia that students are capable of taking control of their education. Which means that you must be willing to have the unknown ahead of you, and a very entrepreneurial profile.They have a coworking space, with tools and materials to test and create prototypes, that all “students” have acess to. And give you two of the most important and most negleted gifts education can give you: Tools to build what you love, and freedom to actually do it.
Team Academy methodology was created in Finland, but is rapidly assuming her place in all continents, by doing partnership with some great universities around the world. I had the chance to visit the one in Mondragon University, in the Basque Country, that has a campus in Irun, 20 min away from San Sebastian. They offer a non tradicional business course, that put students face to face with the real world of business.
Speaking at the launch Junior Minister Jennifer McCann said: 'This is a fantastic facility where both children and young people can turn their ideas into reality. This project will deliver on a number of levels, both in direct peace building activities and also as an educational tool. The inclusive nature of Fab Lab has ensured that a wide range of people from differing backgrounds can work together to build a better future for all'
"Flip teaching (or flipped classroom) is a form of blended learning in which students learn new content online by watching video lectures, usually at home, and what used to be homework (assigned problems) is now done in class with teacher offering more personalized guidance and interaction with students, instead of lecturing. This is also known as backwards classroom, reverse instruction, flipping the classroom and reverse teaching." (http://en.wikipedia.org/wiki/Flip_teaching)
Michel Bauwens: in my interpretation, peer production processes are characterized by the adoption of equipotentiality as an organizing principle. This means that everyone can potentially cooperate in a project, that no authority can pre-judge the ability to cooperate, but that the quality of cooperation is then judged by the community of peers, i.e. through Communal Validation. In equipotential projects, participants self-select themselves to the module to which they feel able to contribute. A related term, used by Jimmy Wales of the Wikipedia project, is Anti-Credentialism, which refers to the fact that no credentials are asked beforehand, unlike the process of Peer Review.
The Pros of Posting Onlinestudents are writing for a real audience – not just the teacherwith no passwords to keep up with, parents and relatives can simply access the workwhen students know anyone can see their work, they will try harderstudents can easily share with their peers using social media and other meansvisitors from down the hall or around the world can comment and collaborate
Tinkering is an age-old human practice that has recently been introduced into the educational field as a potential driver of creativity, excitement, and innovation in science learning. It is seen by many as an effective means to engage students in exploring STEM concepts, practices and phenomena. Tinkering typically blends the high and low tech tools of science along with a strong aesthetic dimension that supports children’s self expression. For over a decade, the Exploratorium has been developing science-rich tinkering activities. Working with learning scientists, we have identified a set of design principles and indicators of learning that can help you to integrate tinkering activities into your elementary and middle school science programs. This course will focus on key design elements of high quality science-rich tinkering activities, facilitation strategies, and environmental organization. Selected classroom tinkering activities will involve electricity and magnetism as well as force and motion. Using a library of video exemplars, we will review the ways in which tinkering supports students' science learning through providing opportunities for them to deepen engagement, intentionality, innovation, collaboration, and understanding. This course will excite you, inspire you, and get you and your students tinkering in no time.
'With YouTube, Wikipedia, search engines, free chatrooms, blogs, wikis, and video communication, today’s self-learners have power never dreamed-of before. What does any group of self-learners need to know in order to self-organize learning about any topic? The Peeragogy Handbook is a volunteer-created and maintained resource for bootstrapping peer learning.
Littlebits is disrupting the open hardware space. It's "an open source library of electronic modules that snap together with magnets for prototyping, learning, and fun." The company is the invention of Ayah Bdeir, an MIT graduate and TED senior fellow, and was founded in September 2011.
One of the characteristics of Web 2.0, according to the man who coined the phrase, is to be found in its architecture. As far as Tim O'Reilly is concerned, Web 2.0 tools are configured in such a way that they 'get smarter the more people use them.' This facet was explained very clearly in Michael Wesch's excellent video Web 2.0 .. The Machine is Us/ing Us, which shows how web tools work better the more people use them. Social tagging for example, becomes increasingly stronger as people populate it with content and links. Blogs rely not only on content, but on users, and ultimately on the dialogue that ensues between all those who read the content. In his famous Wired article, Kevin Kelly predicted this by suggesting that Web 2.0 was about leveraging collective intelligence. Web 2.0 has marked a shift in emphasis from the personal computer to the web, and the services it conveys. Web 2.0 is qualitatively different to what preceded it. Essentially, where Web 1.0 was about pushed content, and a 'sticky internet' where users could change very little, the evolution of the web into Web 2.0 has been viewed as epitomising the power of participation, and arguably, it's also about the democratisation of the internet.
A knowmad is a nomadic knowledge worker –that is, a creative, imaginative, and innovative person who can work with almost anybody, anytime, and anywhere.
The PPE propose is to Empower people from diferent communities to understand the political and economical fundaments of the economic crysis, democratising the discussion. By doing so, they allow people to better engage the problems Europe faces today, and look for new solutions.
What do these people have in common? They are trained professionals who cannot find full-time jobs. Since 2008, they have been tenuously employed - working one-year contracts, consulting on the side, hustling to survive. They spent thousands on undergraduate and graduate training to avoid that hustle. They eschewed dreams - journalism, art, entertainment - for safer bets, only to discover that the safest bet is that your job will be contingent and disposable.
The good news in international development is that more children have access to schooling than in recent history, but the problem is that many do not reach their full developmental potential. While there are certainly myraid reasons for this failure to thrive, one social entrepreneur named Marcus Veerman has proposed a seemingly simple solution: increased play. According to Veerman, play is an essential learning tool that leads to better concentration and school attendance, among other benefits. The question is how to give children around the world regular and easy access to play.
There is a current breath-of-fresh air movement (in my opinion) in some education circles that is known as Maker Education or the DIY Movement. I wrote recent post on this topic, STEAM and Maker Education: Inclusive, Engaging, Self-Differentiating.
""Factories of knowledge: fashionable metaphor for the self-proletarization of intellectuals, misinterpratation of ephemeral Marx marginalia, terminological makeshift solution for the situation of precarious knowledge work? There is no doubt that the General Intellect has been increasingly seized by capitalist valorisation in recent decades."
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